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Projects

I have worked on...probably too many computer-science related projects over the years.

2025 / continuing

NVidia NV3 / RIVA 128 Emulation Project
Windows 1.03 entirely reverse engineered
Even more secret and cool stuff!

2024

Zombono (cancelled)
An attempt to make a retro 90s-style team-based FPS, where one team would be able to spawn zombies and obstacles and another would have to defend against them.
Several modes, including CTF, DM, TDM, Waves and Control Point, were planned, but only DM and TDM were ever implemented. Had many playtests, but it was not really a success due to issues with the game's design.

2023

Multitasking MS-DOS 4 research (temp link, being moved to here)
NetTEST

2022

Lightning (continued)
Lightning was restarted in early 2022 and a version was produced in August 2022. Version 1.1 followed in November 2022. Ultimately it suffered from scope creep and a lack of focus and was shut down in early 2023.
SymX

2021

Track Maker
A track maker for hurricanes.
Lightning
A 2D, SDL-based game engine. I really didn't know what I was doing, and it failed.

2020

Free! / Emerald

2019 and earlier...

This stuff is kind of the danger zone. These show a very young teenager or even younger, trying to understand programming and how to make projects that were practical, and also find my way in the world. Which failed. Therefore, be warned that these projects are horrible. :)
Shell
Azure Worlds
Project Katrina
An attempt to make a weather simulator in the ancient "Blitz3D" language/engine, with a very insensitive codename. I never got further than cloud generation.
Lotaris
CityWorld
The first open world block building game I tried to develop, way back in 2017. Seeing a pattern yet? I was obsessed with Roblox and badly wanted to clone it. It didn't work.
There are older projects than this, and other projects but they are so bad as to not even to be worthy of consideration. I only included these four to laugh at.